Between October 18th and 22nd a GameLab was held as part of the Innovation Festival Kortrijk in the city of Kortrijk (Courtray) in Flanders, Belgium. The whole city plunged in festival events which could clearly be recognized in the public sphere.
With it’s inviting title ‘WHAT IF’, the festival wants to open a dialogue with the public at large on new approaches and possibilities in the area of interior design, no longer with the accent on the artistic and aesthetic aspects, but as a way of thinking and designing innovatively that will contribute to more sustainable production and consumption processes.
Eurowheels and about 70 students realized a ‘real life game’. EW32 helped them to search for a Serious Urban Game concept! This is a game in which youngsters are caught by a serious matter, using modern technology and communicationtools (blogs, films, facebook, mobile applications, GPS, …)
Check the video that documents GameLab.
Pressure cooker workshop
October 20th was dedicated to a pressure cooker workshop with 7scenes. Central location was the Budascoop, which 11 teams used as a basecamp. Keywords such as think, design, make and present led them towards a working concept in the 7scenesplatform at the end of the day.
Introductions about locative storytelling, design strategies and game rules helped students to transform their concepts to be built in 7scenes. How to make people aware of pollution? What ways to attract an audience? And how can people be motivated to change their way of living into a more sustainable lifestyle?
Students achieved in depth knowledge on the subjects related to pollution during the first two days of the GameLab week. Departure point were lectures by leading persons in the garbage disposal industry. The variety of ideas led to an even more varied number of concepts to be developed for 7scenes. It was interesting to see that the complete range of genres, available in 7scenes, could be used in the design process.
Rethinking the standing concept to get it into a working version on 7scenes was a huge challenge! Teams had to think about transferring ideas to concepts, and concepts to hands on practice. All teams developed necessary content at high speed and prototyping schemes were ready in no time! Custom designs and moods lead to attractive designs for different target groups.
Intense brainstorms were followed by outdoor research of the area nearby. Teammembers quickly published beta versions in 7scenes to be tested, reviewed, rebuilt and tested again. Producing high quality content and implementing final game interaction strategies concluded the production process.
All teams succeeded in delivering a working version in 7scenes within one day. A truly remarkable achievement! Elevator-pitches concluded an inspiring workshop session. During the pitches teams presented and shared their ideas with others as a trial for the jurypresentations to be held at the end of the week. Ideas promoted awareness for polluting, earning points when reducing garbage, flashmob events against pollutors, musical trash cans, to mention a few.
Each team received feedback from the 7scenes team to enhance the scene for final judging.
The winning team!
The runners up. (in random order)